
obj file captured by OGLE in Blender, exporting it as a DXF and opening it in Pepakura Designer it was clear that the model was far too complicated - the cones and spheres created dozens of faces. In the end I found that using the advanced menu to turn off all render types apart from Basic, Volume and Bump and the UI feature allowed me to capture just the steambot arm placed in front of me in Second Life.Īfter opening the. Installing OGLE proved to be really easy - just dragging the replacement OpenGL DLL and supplied config to the Second Life directory worked fine, but my first few captured scenes were full of unwanted clutter. So, after checking that Marcos didn’t mind me exporting his geometry from Second Life, I decided to do that. After some Googling trying to find out how to construct a conical frustum I remembered the export to world project that had converted Second Life objects to paper craft models. I had a suit that was close enough and a bit of riffling through local shops and ebay got me a waistcoat and cravat that were a pretty good match, but I knew the arm was going to need a lot of construction, even if I went for the first version from the Steambot. Since 2005 my avatar in Second Life has sported a victorian suit from Neverland and a steam arm, originally from a Steambot avatar which I updated to a more recent design from Marcos Fonzerelli after Joe Linden started washing his face in my sink.

When I heard that the theme for the Linden Lab Christmas party was going to be steam punk, I knew I had to go as Babbage Linden.
